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Jun
26
If you are working through Apollo's early jobs, A Warm Place to Rest is one of those quests that looks simple on paper and then eats up half a raid if you rush it. It starts in Buried City, and you really do want a sensible kit before heading out, especially if you care about picking up ARC Raiders Items along the way instead of just sprinting blind through open streets.
Where do I start A Warm Place to Rest, and what am I actually looking for?
You pick the quest up from Apollo after Switching The Supply, then head into Buried City and work your way to the Abandoned Highway Camp. The place sits on the highway itself, so if you're wandering around at ground level you can miss it completely. The easiest approach is to drop underneath the road and use the zipline on the left side. Once you get up there, look near the buses or the broken train cars for a backpack on the ground. That interaction pushes the quest forward. After that, the game points you toward red markers, but you do not need to play follow-the-dots forever. If you already know the final spot, you can head there directly and save yourself a lot of time.
What's the fastest way to finish the grave part without getting caught out?
The last objective is a grave or memorial marker in Buried Properties, tucked into rubble inside a ruined building. A lot of players keep following every red cloth marker and end up crossing far more of the map than they need to. That route can work, sure, but it also drags you through open ground where Raiders and ARC units love to interfere. The cleaner move is to use the markers as a guide only long enough to get your bearings, then cut straight to the grave once you know the area. When you reach it, interact with the stick topped by a helmet and the quest is done. You do not need to extract for the completion to count, which is handy if things go sideways right after the interaction.
Is it worth bringing a proper loadout, or can I just run a free kit?
You can do it with a free loadout, but it is not the smartest choice unless you are fine with a bit of pain. The path crosses a big chunk of Buried City, and that means long sightlines, ruined buildings, and enough pressure from other players to ruin a quiet run. A basic gun, a little healing, and something to keep you moving safely is usually enough. The reward is decent too: Noisemakers, Blue Light Sticks, a Rosary, and the Radio Renegade Outfit variant. The consumables are actually useful here, since one helps with noise and the other makes dark spaces easier to read, which fits the quest better than it first sounds.
If you want to make the run smoother, tag the camp on the map before you head in and approach from below so the zipline is obvious. That one small habit saves a lot of wandering, and it is the sort of thing that makes a quest feel easy instead of messy. If you are planning to buy ARC Raiders Items, this is also the kind of mission where a few practical extras can make the whole trip far less annoying, especially when the map decides to be unfriendly and you just want the job done.
U4GM keeps Arc Raiders runs simple with handy item picks, quick advice, and a little extra support when Buried City gets rough. If you're chasing A Warm Place to Rest, or just want to stay ready for whatever's next, take a look at https://www.u4gm.com/arc-raiders/items and move smarter, not harder.